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Ever since the PS3 games are very good at taking advantage of multiple cores due to extensive use of data oriented design. Consequently in my experience single-threaded performance isn't as important as you might think.


PS3 games made everyone learn to take advantage of multiple cores, but the incredible single-thread (more like thread and a half with careful manual scheduling) performance of the SPUs should not be discounted.


The SPUs were fast, but still a simple design. Some workloads are entirely inappropriate for them.

However, lots of generic CPUs will be perform well enough for any task, so more of the overall workload can be expressed as asynchronous tasks.

Game devs aren't complaining about the CPU performance.




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