I think this translates to a few different mediums. I'm thinking about modern matchmaking in video games today.
I used to play a game called SOCOM II back on the PS2 and it was all lobby based. You had to jump around to find the right lobby with the game mode you liked, find people to play with and build community. There was time between games for banter.
Now everything is automatic and instantaneous. It has its advantages, just like with music, but something was definitely lost.
I think it's true across most of society today. There's value in removing friction up to a point but we're finding that by treating everything as an end to optimize results in loss of meaning. Most of life is lived in the in between moments and by fully removing them we lose something important.
I used to play a game called SOCOM II back on the PS2 and it was all lobby based. You had to jump around to find the right lobby with the game mode you liked, find people to play with and build community. There was time between games for banter.
Now everything is automatic and instantaneous. It has its advantages, just like with music, but something was definitely lost.