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There's plenty of permissively-licensed tilesets out there. Dwarf Fortress really had some trouble because it was built on ASCII until a fan was kind enough to write a graphics library : https://github.com/Baughn/Dwarf-Fortress--libgraphics- . Writing an ASCII rendering engine was probably more work for a lesser product than going with a library to begin with would have been.

Also, Dwarf Fortress isn't done yet. It quite possibly ends with beautiful procedurally generated graphics (though I can't imagine that would happen with Tarn keeping it a solo operation.)



Not quite: Dwarf Fortress has always used OpenGL (http://www.bay12forums.com/smf/index.php?topic=28841.0) to render tiles that just happen to be ASCII characters onto the screen. The fan effort was to port it to SDL, making it much more efficient.




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