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I do miss aiming a particle accelerator at my brain as a HCI method.


It was just form of 2D acceleration.

We even see it now, sometimes called "hardware cursor" in various games settings, althought pipeline is much longer.

Just that old small hardware had little to no memory protection and very tight integration so stuff like that could be done directly instead of going thru many layers of abstraction


Not sure if you missed the point or I'm missing yours, but the post you replied to points out that CRT displays sound insane in a certain light...




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