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The lesson for 'management' is get better contracts and don't invest and develop people who will walk out with your stuff.

Item 'A' is a bit more reasonable, people not getting paid is bad.

But item 'B' is not. Sorry, you don't just get to ask for a better deal after the fact, because it finally worked out and now in 20/20 hindsight you want a cut.



But why not? Why shouldn't there be a process for renegotiating a contract? Especially in cases like this, where the employees are still producing things for the management--I would understand if you were renegotiating JUST on an existing product, because renegotiating on a deal that's already over makes the deal drag on unnecessarily, but these people were probably working on a new game while talking about renegotiating their contract. They weren't just talking about their compensation for the game they'd already finished; they were talking about compensation for every game they'd make in the future with that publisher.




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