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While I totally agree that the progress of mobile GPUs is amazing and Sony/Microsoft should be scared... this comparison ("we have a GPU that's almost as good in one particular area as PS3") is very much flawed.

The GPU in PS3 is probably it's weakest part. Most of games that push the hardware end up using a ton of SPUs to do work that a GPU would normally do. Image postprocessing, deferred lighting, skinning, vertex transformations etc. It will take a while until the mobile chips can host the power of PS3's SPUs!

Another big point is memory bandwidth. Even if ARM's new GPU could achieve these vertex transformation rates in theory, I'd bet in practice it wouldn't because of much, _much_ more limited memory bandwidth on a mobile system compared to a console. And bandwidth will not rise fast there, since memory subsystem is one of larger energy consumers.



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