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>but the storytelling and the "massive" portion of an MMORPG is still not there Thats because of hardware and network limits. MMOs are optimized to reduce latency and expensive computations. Having too many people concentrating on one place creates a huge stream of data that has to be broadcast to everyone in range. A few players in one area/instance don't need that much bandwidth(since most of world is loaded locally, only the changes are needed).


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