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Swedish does a similar thing where it takes the plural of an English word as the singular Swedish loanword.

Kex = biscuit, from "cakes"

Keps = hat, from "caps"


German does it too: ein Keks = a cookie

Both schwa for me, native speaker who grew up in Scotland.

Australian native speaker here. Only the first "the" is a schwa for me.

Must be tied to how we both pronounce the first "a" in apple differently.


If you want a fun and easy way to contribute to OSM I recommend StreetComplete. You get a bunch of game-like quest icons for things like "what is the surface of this path?", and "does this road have a cycle path?", then you walk around and fill them in.

Very satisfying and feels like you're doing something actually useful. Also nudges you to visit parts of your neighborhood you might never have been to before.


Loooking forward to their kotlin multiplatform release


Imagine instead the post was about people who want to make music but don't listen to it.

I literally cannot imagine being a musician who doesn't listen to music.


This isn't a real counterexample, but an interesting case is Bobby McFerrin, who wrote "Don't Worry, Be Happy". He avoided listening to singers for 1-2 years in order to develop his own voice/sound:

"First was the vision, then the technique of working it out. I wanted to find my own way of singing by knowing myself. I knew that if I started listening to other singers, it would take me years to develop. So I shut myself off from other singers for along time."

from page 25 of https://www.worldradiohistory.com/Archive-All-Music/R%26B-Re...


That makes sense to me. If I was about to write a doom metal record I'd probably avoid listening to doom metal for a while.

The difference here, as you point out, is that Bobby already had a lifetime of listening to music and appreciating other singers.


There are many game devs who don't play games. A lot of artists would rather be working on movies, and a lot of programmers who just love to program.

The best game devs all do though.


But are these game devs designing the gameplay loop? Or are they working on backend, like the engine?

I could imagine a (solo) game dev not self-describe as a gamer, but they must have some intuition about what makes (video/board) games fun and engaging.

I can't imagine you can obtain that without ever playing games yourself?


They make well-engineered keyboards, have excellent customer service and made a very usable web front-end to QMK for configuration.


One thing that might help is setting the backlight colours to mark out different groups of keys.


According to this calculator [1] it would take 11.274 times the mass of the earth to create a black hole with a radius of 10cm.

[1] https://www.omnicalculator.com/physics/schwarzschild-radius


0.0001 km, or 10 cm would take 0.00003385 suns, or 6.72857 × 10²⁵ kg

Obviously that's not possible by today's physics.

But lets say it was possible, by placing it some where space, how would one make it ?


I'm less ambitious and I just want a 1 cm blackhole for display purposes, cool thing to show off to my guests.

Imagine my disappointment at finding out that I'm gonna need about 10^47 chonky house cats to make a 1cm blackhole! Where could I find that!


If you make it 0.887cm you get a nice round one-earth-mass :D


It's ok, the kids learning this stuff these days are on YouTube and Discord.


It's pretty sad that they had to shift to a non-interactive medium to avoid getting smashed. Sad place the world is now in that respect :-(



Thanks. I missed that meme


Seems to be MacOS only.


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