It’s fascinating how (mostly western liberal) game developers argue in favor of 99% taxes for general population “for maintaining infrastructure” and yet cannot fathom paying a fee for maintaining actual infrastructure that is necessary for their business to function.
I'm not familiar with whatever strawman you're invoking here.
By "everyone" I mean game studio owners. They're desperate to not pay 30% to Valve / Sony / Apple / whatever.
The vast majority of people that work at game studios don't really care about that, they see a shrinking fraction of the profits of their employers and worsening conditions.
It makes a lot of sense for businesses to seek to reduce their costs wherever they can. But, from what I've heard about brick and mortar distribution, you used to pay quite a bit more and get a lot less than what Steam gives you.
From what I can tell, that 30% cut gets you -for the rest of forever-
* distribution for both the current version of the game and some number of older versions you choose to make available [0]
* a place in their searchable games index [1]
* "cloud" storage for your players' savegames
* basic forum and blog hosting for discussion of and news about your game
From what I could tell as someone who used to buy games in retail stores, in a bricks and mortar distribution unless you were -like- the Starcraft/Diablo/Warcraft boxed set, you got like maybe a half year of time on the shelf. I've heard folks say that you had to pay a 50->80% cut for that.
[0] Valve will even distribute games that don't work anymore. This is both good and bad, but Steam's no-hassles refund policy combined the existence of unofficial patches that make games work on current versions of Windows make me generally fine with charging for and distributing games that no longer work as-is.
[1] ...at least until the wrong horde of pearl-clutching busybodies demand that credit card companies require your game be erased from the commercial world because it is art that discusses those busybodies' bugbear du jour
Plenty of games (especially MMOs) have lots of gameplay logic in the server. In many cases that is intertwined with the rest of the intrastructure, like databases, logging, deployment or even subscription services. Lots of games simply wouldn’t be functional without the publisher’s infrastructure.
Of course that is regrettable and could be changed, but it would require a significant change in incentives.
China economic numbers don't have a winning tune to the in the least. I don't think taiwan could ever be taken by force, but that doesn't matter as Xi Jinping seems to think it's doable and is taking steps towards it (developing landing ships, purging the military of oppsition and pacifists, building a fleet and bombers...)
It would be very surprising to me that taiwan people think a reunification is feasable while the CCP still exists, just see how things are going in HK to see what would be waiting taiwan if they reunite.
> Why would they bother to invade Taiwan when they’re winning economically and diplomatically?
They are hedging their bets. If Taiwan refuses to accept re-unification, China wants to have the option of a military annexation.
They have been planning this for quite a bit longer than the current US administration. They're not going to bank on Donald Trump forever, he's not getting any younger and healthier, and November 2028 is sooner with every passing day. A military conflict is not off the table, and so it is considered and prepared for.