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In the most general terms, a procedurally generated world with permadeath. The term's inspired by Rogue[1].

[1] https://en.wikipedia.org/wiki/Rogue_(video_game)


In this game, I think _some_ of the less general terms (stricter definition) also apply: turn-based movement, grid-based movement.


Its still not rogue like without a meta upgrade loop.



There are 1300 commits. What is everyone smoking today?


The snark in these comments! @geotp please don't be put off, this is great work.

Found it in recent days and couldn't have been better timing for what I needed to do.

I have it running well on a Heltec WiFi LoRa 32(V3) with very minor patches to support the CP2102 UART.


Thanks for your support

If you want, you can push the platformio env for your specific board to add it to the list of supported boards


+1 for V3 support, and if there's anything I can do to help with V4 support, let me know. I've not got the most free time, but would be happy to contribute if possible.


Happy to PR. I'll do in 2 parts, as needs the platformio env as well as UART-aware serial init in adapters and terminal.


Now done.


True! Also a perfect timing for me.

Do you mind sharing the changes?


Just a ping to say that's done and waiting to be merged.


On it :)


A great position to take. Strong opinions, weakly held.


I love to see stuff like this. And an active Vectrex gamedev and PC/Amiga sizecoder I strongly agree with the sentiment!


This is great work.

I'd love if anyone knows how I might fare with an old Dell R710 with 2 x Xeon 5600 (12 cores total) and 96Gb of DDR3.


I don’t think it would work as well as there is no AVX or AVX2 on those older CPUs unfortunately.


Thanks very much. I'd forgotten that these were Westmere generation! Experimenting anyway; at least the RAID controller is behaving, and Ubuntu 26.04 LTS has gone on cleanly.


Great to see how far this has come on. Brilliant work!


Strongly disagree. Looks coded with love and fingers.


Ahh THAT's what it was reminding me of. Thanks! CEP2 was great indeed.


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