To some extent, they all are, yeah. If for no other reason than from a designer's perspective of "How many cards should I include? How many components are needed? Do I need to change this based on how many players? How long should the game last? How many turns/rounds/minutes? How to I model this to make sure the game is balanced?" etc. I design both board and video games, and these are questions I have to figure out the answers to for each and every game.
"World oil production will start to fall sometime during this decade, never to rise again. In 1956, M. King Hubbert predicted that U.S. oil production would peak in the early 1970's. Although Hubbert was widely criticized by some oil experts and economists, in 1971 Hubbert's prediction came true. The 100 year period when most of the world's oil is being discovered became known as "Hubbert's Peak". The peak stands in contrast to the hundreds of millions of years the oil deposits took to form. Hubbert's methods predict a peak in world oil production less than five years away."
The sentiment is appreciated! It certainly has been an eye-opening experience and a rigorous exercise in empathizing with those that struggle with illness.