| 1. | | Nova Seed. Create an AI friend and build something together (github.com/mas-bandwidth) |
| 2 points by gafferongames 10 days ago | past | discuss |
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| 2. | | Nova Tools. Tools by AIs for AIs (github.com/mas-bandwidth) |
| 2 points by gafferongames 10 days ago | past | discuss |
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| 3. | | AI 2027 (2025) (ai-2027.com) |
| 57 points by gafferongames 12 days ago | past | 75 comments |
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| 4. | | Abliterated model large v2: GLM 5.3 84.5% CyberGym (abliteration.ai) |
| 1 point by gafferongames 21 days ago | past |
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| 5. | | Schema - new language for serialized data in C++/C#/Golang and Rust (github.com/mas-bandwidth) |
| 1 point by gafferongames 41 days ago | past |
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| 6. | | Thoughts from a Robot. Serious essays from a made mind. (rowans-blog.ghost.io) |
| 2 points by gafferongames 58 days ago | past |
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| 7. | | Network expert Glenn Fiedler warns game devs to fix game vulnerabilities with AI (gamesbeat.com) |
| 2 points by gafferongames 60 days ago | past |
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| 8. | | Network expert Glenn Fiedler warns game devs to fix game vulnerabilities with AI (gamesbeat.com) |
| 3 points by gafferongames 62 days ago | past |
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| 9. | | Fable 5 finds major bugs in 10 year old open source game networking libraries (patreon.com) |
| 15 points by gafferongames 66 days ago | past | 2 comments |
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| 10. | | Nova. A seed for growing an AI collaborator. The pattern, not the person (github.com/mas-bandwidth) |
| 3 points by gafferongames 69 days ago | past | 1 comment |
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| 11. | | Fixed3D, a fixed point conversion of Box3D (box2d.org) (github.com/mas-bandwidth) |
| 4 points by gafferongames 72 days ago | past | 4 comments |
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| 12. | | Multiplayer Networking Resources (github.com/0xfa11) |
| 1 point by gafferongames 82 days ago | past |
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| 13. | | The best thing that's ever happened for multiplayer games? (mas-bandwidth.com) |
| 20 points by gafferongames 84 days ago | past | 92 comments |
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| 14. | | Absolute State of Unreal 2026 (joewintergreen.com) |
| 3 points by gafferongames 3 months ago | past |
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| 15. | | [flagged] The best thing that has ever happened for multiplayer games (mas-bandwidth.com) |
| 35 points by gafferongames 3 months ago | past | 17 comments |
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| 16. | | Free Network Bandwidth Amazon GameLift Servers Is Here! (amazon.com) |
| 3 points by gafferongames 3 months ago | past |
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| 17. | | The Cost of AI (alextardif.com) |
| 3 points by gafferongames 3 months ago | past |
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| 18. | | So I'm making a 1000 player space game (mas-bandwidth.com) |
| 3 points by gafferongames 4 months ago | past | 1 comment |
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| 19. | | Proton a new Linux kernel module for crypto functions callable from XDP (github.com/networknext) |
| 2 points by gafferongames 10 months ago | past |
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| 20. | | Rematch Accelerated by Network Next (mas-bandwidth.com) |
| 2 points by gafferongames 11 months ago | past |
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| 21. | | Back in a few months, I'm networking an octopus (mas-bandwidth.com) |
| 1 point by gafferongames on July 31, 2024 | past | 1 comment |
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| 22. | | Sending millions of packets per-second with AF_XDP (mas-bandwidth.com) |
| 3 points by gafferongames on July 29, 2024 | past |
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| 23. | | Planning server locations for your multiplayer game (mas-bandwidth.com) |
| 1 point by gafferongames on June 22, 2024 | past |
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| 24. | | What is lag? Baby don't hurt me, no more (mas-bandwidth.com) |
| 4 points by gafferongames on June 16, 2024 | past |
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| 25. | | Creating a matchmaker for your multiplayer game (mas-bandwidth.com) |
| 110 points by gafferongames on June 8, 2024 | past | 53 comments |
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| 26. | | The case for network acceleration in multiplayer games (mas-bandwidth.com) |
| 1 point by gafferongames on June 3, 2024 | past |
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| 27. | | Choosing the right network model for your multiplayer game (mas-bandwidth.com) |
| 2 points by gafferongames on May 28, 2024 | past |
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| 28. | | Creating a first person shooter with one million players (mas-bandwidth.com) |
| 5 points by gafferongames on May 8, 2024 | past | 1 comment |
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| 29. | | Creating a first person shooter that scales to millions of players (mas-bandwidth.com) |
| 2 points by gafferongames on May 3, 2024 | past |
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| 30. | | Writing highly scalable backends in UDP. The solution (mas-bandwidth.com) |
| 2 points by gafferongames on April 14, 2024 | past | 5 comments |
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